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This part of Age of Empires has long been a subject of derision it's a little better than it was before but still problematic. There is only one big area of the game that hasn't seen many improvements: the pathfinding. At the top of the screen, you can see every technology you're researching and every unit you're producing, and you can get back to the relevant building at the touch of a button. You can queue up technology and units at the same time, rather than having to micromanage them separately. You can program complex routes for your scouts. You can create "action queues" so that builders can go right back to gathering resources once they're done with construction. You can set villagers to automatically replant farms. The gameplay is just as riveting now as it was back in 1999, but it's much more straightforward, thanks to a bevy of quality-of-life improvements. Expect lots of farms, lumber camps, gold mines, swordsmen, knights, crossbowmen, battering rams, trebuchets and wonders of the world along the way.
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Either way, the game flow is the same: Create villagers, gather resources, upgrade your technology, build up an army, and either attack your foe or defend your own base, depending on your play style. You usually start with a semi-established base in campaign missions. You begin with a town center, a handful of villagers and a scout cavalryman in random-map and multiplayer games. Each race also has unique units, which can range from horsemen who tear buildings apart to infantrymen who can attack from a distance.
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As you can imagine, finding your favorite race takes some trial and error. If you don't like those choices, don't worry: There are 32 others. Running wine-2.12-staging regedit /home/xav/.The campaigns are my favorite part of Age of Empires II, as the scenarios and objectives can vary significantly from scenario to scenario. Ending function POL_Install_vcrun2012. Content of /home/xav/.PlayOnLinux//tmp/override-dll.reg Running wine-2.12-staging regedit /home/xav/.PlayOnLinux//tmp/override-dll.reg (Working directory : /home/xav/.PlayOnLinux/tmp/vcrun2012) Starting function POL_Install_vcrun2012.
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so lib for builtin L"winebus.sys": libudev.so.0: Ne peut ouvrir le fichier d'objet partagé: Aucun fichier ou dossier de ce typeĮrr:winedevice:async_create_driver failed to create driver L"WineBus": c0000142 Running wine-2.12-staging cmd /c echo %ProgramFiles% (Working directory : /usr/share/playonlinux/python)įixme:winediag:start_process Wine Staging 2.12 is a testing version containing experimental patches.įixme:winediag:start_process Please mention your exact version when filing bug reports on .Įrr:module:load_builtin_dll failed to load. OpenGL renderer string: GeForce GTX 560 Ti/PCIe/SSE2 GL_NV_packed_float_linear, GL_NV_path_rendering, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
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home/xav/.PlayOnLinux//wineprefix/AOE2HD POL_Shortcut "AoK HD.exe" "$TITLE" "" "-nostartup" "Game " + POL_Shortcut "AoK HD.exe" "$TITLE" "" "-nostartup" "Game " POL_Shortcut "AoK HD.exe" "$TITLE" "" "-nostartup"
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+POL_RequiredVersion "4.1.0" || POL_Debug_Fatal "$APPLICATION_TITLE $VERSION is required to install $TITLE" +# POL_RequiredVersion added (currently useless). # UPDATED: Wine version used : 2.12-staging POL_Shortcut "AoK HD.exe" "$TITLE" "" "-nostartup" -1,66 +1,75 playonlinux-bash POL_SetupWindow_browse "$(eval_gettext 'Please select the setup file to run')" "$TITLE" POL_Wine start /unix "Steam.exe" "steam://install/$STEAM_ID"
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POL_SetupWindow_message "$(eval_gettext 'When $TITLE download by Steam is finished,\nDo NOT click on Play.\n\nClose COMPLETELY the Steam interface, \nso that the installation script can continue.')" "$TITLE"Ĭd "$WINEPREFIX/drive_c/$PROGRAMFILES/Steam" POL_Shortcut "steam.exe" "$TITLE" "$TITLE.png" "steam://rungameid/$STEAM_ID -nostartup" POL_Call POL_Install_steam_flags "$STEAM_ID" POL_Wine_OverrideDLL "" "gameoverlayrenderer" POL_Wine_Direct3D "StrictDrawOrdering" "disabled" POL_Wine_Direct3D "DirectDrawRenderer" "opengl" POL_Wine_PrefixCreate "$WORKING_WINE_VERSION" POL_RequiredVersion "4.1.0" || POL_Debug_Fatal "$APPLICATION_TITLE $VERSION is required to install $TITLE" POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX" # POL_RequiredVersion added (currently useless).